![lighting in c4d lighting in c4d](https://www.fattututorials.com/wp-content/uploads/2019/07/Untitled-1.jpg)
Depth of field - see: How to enable and control DoF? ( 3ds Max | C4D).Noise is visible in areas affected by depth of field or motion blur effects. If you can see sharp or "jagged" edges, especially around lights, windows or other bright parts of your scene, see: I can see jagged edges! ( 3ds Max | C4D).For information on supersampling in Corona, see: Where are supersampling / antialiasing controls in Corona? ( 3ds Max | C4D) Noise is visible in high-frequency textures or detailed geometry.
![lighting in c4d lighting in c4d](https://cdn.dribbble.com/users/527354/screenshots/4951234/media/e5985437c7f2a3120819e9d801bfeae3.png)
Misuse of Corona Light material or self-illumination- see: Should I use Corona Light material or self illumination? ( 3ds Max | C4D).Too many mirror-like materials in scene - see: How to set up realistic glass / metal materials? ( 3ds Max | C4D).Wrong glass type - see: What type of glass should I use? ( 3ds Max | C4D).Unrealistic material albedo - see: What is Albedo? ( 3ds Max | C4D).How to create basic materials? ( 3ds Max | C4D).This is usually manifested by noise visible only in specific parts of the scene (some objects or some materials). Most common causes of persistent noise include: To efficiently get rid of problematic noise, you need to find out where it comes from. It is however recommended to make sure that there are no mistakes in the render setup, or the scene itself. Starting from Corona 1.4 you can use the denoising feature ( 3ds Max | C4D) to get rid of the noise by smartly blurring it. But strong noise that won't go away after many passes, or after long rendering time, may suggest that the rendering engine encountered some problems in your scene setup. Subtle high-frequency noise is normal for Corona and other path-tracing renderers, especially at the beginning of the rendering process.